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MooPoot
CONTRAST WINNER: Most
Entertaining Game
Role: Designer/QA
Contrast is a 24hour Game Design Competition.
The game had to address 2 themes: 'the
environment', and 'big and small.'
Moopoot addresses those themes by showing the
underlying Ozone Layer issue through casual game play. The Ozone cannot be
regenerated, this is reflected in the game as there is no winning condition due
to infinite play. The theme of big and small is shown in the Cows and City, as
well as the underlying implication that the Ozone problem is only growing bigger
over time as the Ozone gets smaller.
Moopoot was developed using GameMaker, Gimp,
Paint.net, 24 hours and lots of Redbull.
I worked in a team of 5: 2 programmers, 2 artists
and myself. 80% of us were from the Picopoke development team.
I was also in charge of audio for this project. |